Discover Version 42
Build your family and explore the adventures of a new version of Granado Espada.
Granado Espada · Andromida Rising
Your next chapter begins in the New World. Rediscover Granado Espada with Version 42 on Andromida Rising.
Discover Version 42 ↓The next adventure · Version 42
Andromida Rising brings you Granado Espada Version 42. Assemble your family, discover new adventures, and make your mark on the New World.
Build your family and explore the adventures of a new version of Granado Espada.
Begin a new journey on Rising, together with friends old and new.
Meet fellow players, share your discoveries, and prepare for your next challenge.
Game Guide · Version 42
Explore the systems, upgrades, and adventures waiting for your family.
Select a section above to explore the guide.
Superior & Relics
The short version, if you read nothing else.
Looking up an item, a stance or a recipe? The Andromida database has every character, stance, skill and item on the server, with what it does and where it comes from, all searchable. It is the most complete Granado Espada database there is, and this guide is the companion to it: the database tells you what a thing is, these pages tell you how the new systems fit together.

The tier above Grand Master.
Any major city. Character Promotion, the same menu as your earlier promotions.
Reboldoeux, next to the Pioneer Support Office. Combine Item: a Cor Novum for Event costs one of each of the six Pioneer items, and your old Veteran, Expert, Master, High Master and Grand Master event EXP cards turn into Superior EXP cards there.
Any city. Elemental Jewels cost 10,000,000 Vis each.
The exact recipes. Superior Experience Cards are the way to level a Superior character with Shiny Crystals.
| You get | You give |
|---|---|
| Cor Novum for Event | 1 each of Pioneer's Will, Smart, Patience, Craftsman, Clever and Sense |
| [Event] Tears of the Stars | 100 Tears of the Stars pieces |
| Veteran B EXP Card | 2 level-90 G EXP cards |
| Veteran G EXP Card | 10 Veteran B EXP Card |
| [Event] Veteran Card | 14 Veteran G EXP Card |
| [Event] Expert Card | 8 [Event] Veteran Card + 12 Veteran G EXP Card |
| [Event] Master Card | 2 [Event] Expert Card + 7 [Event] Veteran Card |
| High Master Card | 2 [Event] Master Card + 7 [Event] Veteran Card |
| [Event] High Master Card | 1 High Master Card + 1 Tear of Sara |
| Grand Master Card for the Event | 2 High Master Card + 7 [Event] Veteran Card + 1 Tear of Sara |
| Grand Master Awakening Card, for Event | 1 Grand Master Card for the Event + 1 Tears of the Stars |
| Superior A Experience Card (8,000,000 Superior EXP) | 1 [Event] Veteran Card + 150 Shiny Crystals |
| Superior B Experience Card (80,000,000) | 1 [Event] Expert Card + 2,450 Shiny Crystals |
| Superior C Experience Card (160,000,000) | 1 [Event] Master Card + 1,000 Shiny Crystals |
| Superior D Experience Card (400,000,000) | 1 High Master Card + 6,800 Shiny Crystals |
| Superior G Experience Card (800,000,000) | 1 Grand Master Card for the Event + 9,800 Shiny Crystals |
Superior Experience Cards can only be used on Superior characters.


A relic in two minutes.
Open Mertis's Relic Box. You get a relic with a random base stat, at the Dormant stage, without a Source of Power yet.
Equipment window, relic slot. You need Superior Lv 2 to wear a relic.
Mertis Pointed Hat in Reboldoeux, then Relic and Process Relic. The first time after opening a box she hands you 3 Event Sephirot Branches and 1 Event Herma's Mirror, enough for the first breakthrough with a guaranteed result.
Fill the growth bar in the Grow tab (4 Primordium fill the first bar), then press Breakthrough. With the mirror the first one cannot fail. The relic becomes Awakened and gets its Source of Power.
Wear the Awakened relic and talk to Mertis again: she adds 10 inventory slots and 10 warehouse slots to your family.

A relic carries three things, and its name tells you all of them:

Sources come in two groups. The 17 Ain sources are what your relic rolls 85% of the time, and each of them has an Additional Effect that is always active. The other 34 sources are rarer (15% together) and come without that extra block.
Five stages, four breakthroughs. Each breakthrough needs a full growth bar and Sephirot Branches, and it can fail.
Fresh from the box
Gains its Source of Power
Gains a second relic stat
Gains its Constellation
Constellation enhanced, third relic stat
| Item | Points | Event version |
|---|---|---|
| Primordium | 3,932,040 | 3,932,040 |
| Star Essence | 455,400 | — |
| Enchant Chip Grandmaster | 39,600 | 27,720 |
| Enchant Chip Master | 11,484 | 8,038 |
| Enchant Chip Expert | 7,920 | 5,544 |
| Enchant Chip Veteran | 2,613 | 1,829 |
The bar stops at exactly what the next breakthrough needs, so you never lose points by overfeeding. Auto Select in the Grow tab picks items for you.
Talk to Mertis Pointed Hat, choose Relic, then Process Relic. The window has five tabs.
Put the relic in, add a Herma's Mirror if you have one, press the button. Needs a full growth bar and the Sephirot Branches shown on screen.
Select items from your inventory (or Auto Select) and feed them to the relic. The bar shows how far you are.
Upgrade the tier of your Source of Power. Put your relic in the first box and a second relic with the same source at a higher tier in the second. Your relic keeps its stage, growth and stats and takes the higher tier; the second relic is consumed. Your relic must be Awakened or higher and not already High. Costs Sephirot Branches (the breakthrough cost of both relics' stages added up, doubled when yours is two or more stages ahead).
Rerolls the relic's stats and its constellation with Herma Powder. The Source of Power is never touched. If the new roll is worse, Ana's Tear restores the previous one (only the last roll).
Breaks relics down into Relic Fragments: 2 (Dormant), 4, 8, 16 or 32 (Transcendent). Harmonized and higher ask you to confirm; a Transcendent relic makes you type a confirmation word.
Also in Mertis's Relic menu. Relic Fragments from disassembling are spent here: Mertis's Relic Box 15, Primordium (event) 10, Herma Mirror (event) 30, Herma Powder (event) 2. The Sephirot Branch (event) costs 2 Elemental Jewels instead (20,000,000 Vis at the Item Dealer).






All 51 sources. Each exists as Low, Mid and High; the tier is decided when the relic awakens and can be raised with Transfer Power.
More max HP.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Max HP +4% | Max HP another +4% (total +8%) |
| Mid | Max HP +7% | Max HP another +7% (total +14%) |
| High | Max HP +10% | Max HP another +10% (total +20%) |
“Press forward, until the very last second”
Flat Defense.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Defense +10 | Defense another +10 (total +20) |
| Mid | Defense +14 | Defense another +14 (total +28) |
| High | Defense +18 | Defense another +18 (total +36) |
“Will not bend to any storm”
Flat Immunity.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Immunity +4 | Immunity another +4 (total +8) |
| Mid | Immunity +6 | Immunity another +6 (total +12) |
| High | Immunity +8 | Immunity another +8 (total +16) |
“Footsteps like an earthquake”
All four elemental resistances, and the Additional Effect raises the cap of each resistance.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Fire, Frost, Lightning and Mental Resistance +4 | The cap of each elemental resistance +1 |
| Mid | Fire, Frost, Lightning and Mental Resistance +7 | The cap of each elemental resistance +2 |
| High | Fire, Frost, Lightning and Mental Resistance +10 | The cap of each elemental resistance +3 |
“The power of one who remains unshaken even amid the raging storm”
You take less damage from melee attacks.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Damage taken from melee attacks -3% | Damage taken from melee attacks another -3% (total -6%) |
| Mid | Damage taken from melee attacks -6% | Damage taken from melee attacks another -6% (total -12%) |
| High | Damage taken from melee attacks -9% | Damage taken from melee attacks another -9% (total -18%) |
“Even before an enemy's blade, do not retreat!”
You take less damage from shooting attacks.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Damage taken from shooting attacks -3% | Damage taken from shooting attacks another -3% (total -6%) |
| Mid | Damage taken from shooting attacks -6% | Damage taken from shooting attacks another -6% (total -12%) |
| High | Damage taken from shooting attacks -9% | Damage taken from shooting attacks another -9% (total -18%) |
“The enemy's bullets pass through the void, leaving only emptiness”
You take less damage from magic attacks.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Damage taken from magic attacks -3% | Damage taken from magic attacks another -3% (total -6%) |
| Mid | Damage taken from magic attacks -6% | Damage taken from magic attacks another -6% (total -12%) |
| High | Damage taken from magic attacks -9% | Damage taken from magic attacks another -9% (total -18%) |
“Magic can't even graze my collar.”
You take less damage from enemies standing close to you.
Only when the attacker is closer than 6m.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Damage taken -2% | Damage taken another -2% (total -4%) |
| Mid | Damage taken -4% | Damage taken another -4% (total -8%) |
| High | Damage taken -6% | Damage taken another -6% (total -12%) |
“See the truth even in darkness”
You take less damage from enemies far away from you.
Only when the attacker is farther than 12m away.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Damage taken -2% | Damage taken another -2% (total -4%) |
| Mid | Damage taken -4% | Damage taken another -4% (total -8%) |
| High | Damage taken -6% | Damage taken another -6% (total -12%) |
“Even death rushing toward me cannot find me”
You take less damage from attacks that hit more than one target.
Single-target hits are not reduced.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Damage taken from area attacks -1% | Damage taken from area attacks another -1% (total -2%) |
| Mid | Damage taken from area attacks -2% | Damage taken from area attacks another -2% (total -4%) |
| High | Damage taken from area attacks -3% | Damage taken from area attacks another -3% (total -6%) |
“The eye of the storm is always calm.”
Your summons take less damage.
Applies to hits on your own summons, not on you.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Damage taken by your summons -2% | Damage taken by your summons another -2% (total -4%) |
| Mid | Damage taken by your summons -4% | Damage taken by your summons another -4% (total -8%) |
| High | Damage taken by your summons -6% | Damage taken by your summons another -6% (total -12%) |
“Guess I'm stronger than you now, huh. Ha ha ha”
Rewards an evenly built character: HP and Immunity, scaled by how close your two highest stats are.
Looks at the gap between your two highest stats (STR, AGI, CON, DEX, INT, SEN, gear included). Gap of 60 or less: active. Gap of 20 or less: full bonus. Example: STR 130 / DEX 118 is a gap of 12, full bonus.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Max HP up to +4% Immunity up to +9 | Gap of 20 or less: DR (Defense Rating) +1 |
| Mid | Max HP up to +7% Immunity up to +12 | Gap of 20 or less: DR (Defense Rating) +1 |
| High | Max HP up to +10% Immunity up to +15 | Gap of 20 or less: DR (Defense Rating) +1 |
“Power that resides with those who are unbiased”
You take less damage from hits that are not critical.
Wearing metal armor multiplies the reduction by 1.2.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Non-critical damage taken -2% | Non-critical damage taken another -2% (total -4%) |
| Mid | Non-critical damage taken -3% | Non-critical damage taken another -3% (total -6%) |
| High | Non-critical damage taken -4% | Non-critical damage taken another -4% (total -8%) |
“A half-hearted attack isn't even worth facing”
HP Absorption taken from your movement speed; the Additional Effect adds Immunity the same way.
20% of your movement speed at Low, so at 8.00 speed that is +1.6 HP Absorption.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | HP Absorption +20% of your Movement Speed | Immunity +50% of your Movement Speed |
| Mid | HP Absorption +40% of your Movement Speed | Immunity +75% of your Movement Speed |
| High | HP Absorption +60% of your Movement Speed | Immunity +100% of your Movement Speed |
“Only those who never stop will survive”
You move faster, and the Additional Effect raises the speed cap.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Movement Speed +5% | Movement Speed cap +0.10 (the cap is normally 8.00) |
| Mid | Movement Speed +15% | Movement Speed cap +0.30 (the cap is normally 8.00) |
| High | Movement Speed +25% | Movement Speed cap +0.50 (the cap is normally 8.00) |
“For those who follow the wind, no obstacle stands in the way”
You take less damage the healthier you are.
Nothing at 0% HP, the full amount from 75% HP up. The Additional Effect applies while you are at 50% HP or more.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Damage taken up to -2% | While your HP is 50% or more: damage taken another -2% |
| Mid | Damage taken up to -4% | While your HP is 50% or more: damage taken another -4% |
| High | Damage taken up to -6% | While your HP is 50% or more: damage taken another -6% |
“A brilliant light that dispels the darkness of the darkest day”
You take less damage the lower your HP gets.
Nothing at full HP, the full amount at 25% HP or below. The Additional Effect applies while you are under 50% HP.
| Tier | Effect | Additional Effect |
|---|---|---|
| Low | Damage taken up to -3% | While your HP is below 50%: damage taken another -2% |
| Mid | Damage taken up to -6% | While your HP is below 50%: damage taken another -4% |
| High | Damage taken up to -9% | While your HP is below 50%: damage taken another -6% |
“The silence of the deep night shall protect its owner”
Flat max HP.
| Tier | Effect |
|---|---|
| Low | Max HP +5000 |
| Mid | Max HP +7500 |
| High | Max HP +10000 |
“I will shed blood for the battlefield to the last drop”
Flat max SP.
| Tier | Effect |
|---|---|
| Low | Max SP +200 |
| Mid | Max SP +400 |
| High | Max SP +600 |
“One who perceives the world's truth possesses eternity”
STR.
| Tier | Effect |
|---|---|
| Low | STR +3 |
| Mid | STR +5 |
| High | STR +7 |
“The power of a great one who trampled the earth with blood and fear”
AGI.
| Tier | Effect |
|---|---|
| Low | AGI +3 |
| Mid | AGI +5 |
| High | AGI +7 |
“No one can stop me”
CON.
| Tier | Effect |
|---|---|
| Low | CON +3 |
| Mid | CON +5 |
| High | CON +7 |
“A fragment of an untainted soul that even the dust of the world cannot sully”
DEX.
| Tier | Effect |
|---|---|
| Low | DEX +3 |
| Mid | DEX +5 |
| High | DEX +7 |
“Nothing is predetermined, I simply go where my hands lead me”
INT.
| Tier | Effect |
|---|---|
| Low | INT +3 |
| Mid | INT +5 |
| High | INT +7 |
“The more you understand, the wider the world opens up”
SEN.
| Tier | Effect |
|---|---|
| Low | SEN +3 |
| Mid | SEN +5 |
| High | SEN +7 |
“One who hears everything, and conveys everything”
HP and SP for every stance skill you have not levelled yet.
Each of your current stance's 5 skills that is below level 10 gives one fifth of the bonus. All five at level 10 or higher: nothing.
| Tier | Effect |
|---|---|
| Low | Max HP up to +10000 Max SP up to +400 |
| Mid | Max HP up to +15000 Max SP up to +550 |
| High | Max HP up to +20000 Max SP up to +700 |
“An unexpected talent that resides in hands not yet skilled”
Buffs you cast on yourself are stronger.
Buffs that work as a multiplier (x2, x3 ...) are not increased.
| Tier | Effect |
|---|---|
| Low | Effect of buffs you cast on yourself +2% |
| Mid | Effect of buffs you cast on yourself +3% |
| High | Effect of buffs you cast on yourself +5% |
“Will bathe the wide fields with dewdrops”
You cast faster.
| Tier | Effect |
|---|---|
| Low | Cast Time -4% |
| Mid | Cast Time -6% |
| High | Cast Time -8% |
“...The war ended before he even opened his mouth”
All stats.
| Tier | Effect |
|---|---|
| Low | All Stats +2 |
| Mid | All Stats +3 |
| High | All Stats +4 |
“I don't know why, but everything is connected to the avatar”
All stats for dressing up.
Counts costume pieces in 6 slots: weapon costume (right hand), back, body costume, head, face, achievement costume. Active with 4 or more. Left-hand weapon costumes do not count.
| Tier | Effect |
|---|---|
| Low | All Stats +3 |
| Mid | All Stats +4 |
| High | All Stats +5 |
“A single stitched thread awakens hidden strength.”
Buffs you cast on your team are stronger.
Buffs that work as a multiplier (x2, x3 ...) are not increased.
| Tier | Effect |
|---|---|
| Low | Effect of the buffs you cast on your team +2% |
| Mid | Effect of the buffs you cast on your team +3% |
| High | Effect of the buffs you cast on your team +5% |
“Unbelievable, yet a single word from that person could change fate”
Turns part of your weakest stat into your stance's main stat.
Takes your lowest base stat (without gear) and adds 9 / 12 / 15% of it to the main stat of your current stance: STR for melee and hybrid, DEX for shooting, INT for magic, or whatever stat the stance itself uses.
| Tier | Effect |
|---|---|
| Low | Main stat of the stance +9% of your lowest base stat |
| Mid | Main stat of the stance +12% of your lowest base stat |
| High | Main stat of the stance +15% of your lowest base stat |
“The shallowest water fills the deepest water”
All stats for heavily enhanced gear.
Adds up the + enhancement of your weapon, armor, gloves, boots, belt, necklace, earrings, both rings and artifact. Active above a total of 80, full bonus at 100.
| Tier | Effect |
|---|---|
| Low | All Stats up to +9 |
| Mid | All Stats up to +12 |
| High | All Stats up to +15 |
“Keeping things saved always has its uses, just like this weapon that has been forged countless times.”
A big all-round bonus for wearing no equipment set.
Only while you get no set effect at all, so no 2-piece (or bigger) set anywhere in your gear.
| Tier | Effect |
|---|---|
| Low | ATK +20% Penetration +18 Immunity +18 All Stats +6 All damage taken -4% |
| Mid | ATK +30% Penetration +23 Immunity +23 All Stats +8 All damage taken -6% |
| High | ATK +40% Penetration +28 Immunity +28 All Stats +10 All damage taken -8% |
“Why do I dress like this, you ask? Well, it's just fun”
More damage, less Immunity.
| Tier | Effect |
|---|---|
| Low | Normal attack and skill damage +2% Immunity -3 |
| Mid | Normal attack and skill damage +4% Immunity -4 |
| High | Normal attack and skill damage +6% Immunity -5 |
“A power that is precarious, sharp, and undeniable”
ATK, less Immunity.
| Tier | Effect |
|---|---|
| Low | ATK +10% Immunity -3 |
| Mid | ATK +20% Immunity -4 |
| High | ATK +30% Immunity -5 |
“If you desire power, smash the crown and sit upon the throne”
Physical penetration, less Immunity.
| Tier | Effect |
|---|---|
| Low | Physical Penetration +4 Immunity -3 |
| Mid | Physical Penetration +7 Immunity -5 |
| High | Physical Penetration +10 Immunity -7 |
“No matter how thick the armor, there is always a gap.”
Fire penetration, less Immunity.
| Tier | Effect |
|---|---|
| Low | Fire Penetration +4 Immunity -3 |
| Mid | Fire Penetration +7 Immunity -5 |
| High | Fire Penetration +10 Immunity -7 |
“My flame that devours the world, when there's nothing left to burn, seems to turn and stare at me”
Frost penetration, less Immunity.
| Tier | Effect |
|---|---|
| Low | Frost Penetration +4 Immunity -3 |
| Mid | Frost Penetration +7 Immunity -5 |
| High | Frost Penetration +10 Immunity -7 |
“The day snow fell was so beautiful, until the village collapsed”
Lightning penetration, less Immunity.
| Tier | Effect |
|---|---|
| Low | Lightning Penetration +4 Immunity -3 |
| Mid | Lightning Penetration +7 Immunity -5 |
| High | Lightning Penetration +10 Immunity -7 |
“My prayer reaches the sky, and so does the enemy's prayer”
Mental penetration, less Immunity.
| Tier | Effect |
|---|---|
| Low | Mental Penetration +4 Immunity -3 |
| Mid | Mental Penetration +7 Immunity -5 |
| High | Mental Penetration +10 Immunity -7 |
“At last I've packed all the world's knowledge into my brain, but... who am I again?”
ATK in melee and hybrid stances, but you take more damage in every stance.
The ATK only counts while your current stance is melee or hybrid. The extra damage taken is always on.
| Tier | Effect |
|---|---|
| Low | ATK +10% All damage taken +3% (this part applies in every stance) |
| Mid | ATK +20% All damage taken +6% (this part applies in every stance) |
| High | ATK +30% All damage taken +9% (this part applies in every stance) |
“A Relic of one who has never lost in battle”
ATK in shooting stances, but you take more damage in every stance.
The ATK only counts while your current stance is a shooting stance. The extra damage taken is always on.
| Tier | Effect |
|---|---|
| Low | ATK +10% All damage taken +3% (this part applies in every stance) |
| Mid | ATK +20% All damage taken +6% (this part applies in every stance) |
| High | ATK +30% All damage taken +9% (this part applies in every stance) |
“A relic of one who once pierced through an invisible enemy”
ATK in magic stances, but you take more damage in every stance.
The ATK only counts while your current stance is a magic stance. The extra damage taken is always on.
| Tier | Effect |
|---|---|
| Low | ATK +10% All damage taken +3% (this part applies in every stance) |
| Mid | ATK +20% All damage taken +6% (this part applies in every stance) |
| High | ATK +30% All damage taken +9% (this part applies in every stance) |
“A Relic of the great one who once summoned the stars”
Skill damage against monsters that cannot be knocked back.
PvE only: knockback-immune monsters and rank 3 or higher monsters. Never against players.
| Tier | Effect |
|---|---|
| Low | Skill damage against those monsters +4% All damage taken +4% |
| Mid | Skill damage against those monsters +7% All damage taken +8% |
| High | Skill damage against those monsters +10% All damage taken +12% |
“If you can withstand this current, you have no choice but to devour it”
Damage to structures in Colony War.
| Tier | Effect |
|---|---|
| Low | Damage to structures +4% All damage taken +4% |
| Mid | Damage to structures +8% All damage taken +8% |
| High | Damage to structures +12% All damage taken +12% |
“I won't kill you, but I don't need to help you either.”
Skill damage from movement speed, but the relic slows you down.
Nothing at 3.00 speed or below, the full bonus at 10.00 or above. The relic itself lowers your speed by 40 / 35 / 30%.
| Tier | Effect |
|---|---|
| Low | Skill damage up to +6% Movement Speed -40% |
| Mid | Skill damage up to +9% Movement Speed -35% |
| High | Skill damage up to +12% Movement Speed -30% |
“Hey, what will you do if you gain immense power but can no longer run?”
Normal attack damage from attack speed, but the relic makes you attack much slower.
The bonus grows with your final attack speed, after the relic's own penalty, which multiplies your attack delay by 5.
| Tier | Effect |
|---|---|
| Low | Normal attack damage up to +4% Attack Speed -400% (your attack delay x5) |
| Mid | Normal attack damage up to +6% Attack Speed -400% (your attack delay x5) |
| High | Normal attack damage up to +8% Attack Speed -400% (your attack delay x5) |
“What is in my hand is not a weapon, but power”
Skill damage from your Defense.
Nothing at 250 DEF or below, full bonus at 450 or above.
| Tier | Effect |
|---|---|
| Low | Skill damage up to +2% All damage taken +4% |
| Mid | Skill damage up to +4% All damage taken +7% |
| High | Skill damage up to +6% All damage taken +10% |
“Trample it down”
ATK for a full inventory, but a slower character.
248 items in your inventory give 80% of the effect, 298 or more give all of it.
| Tier | Effect |
|---|---|
| Low | ATK up to +30% Movement Speed down to -30% |
| Mid | ATK up to +40% Movement Speed down to -25% |
| High | ATK up to +50% Movement Speed down to -20% |
“One who carries the world can only step forward in silence”
ATK and penetration for playing a single character.
Only while your team has exactly one character out (1 MCC).
| Tier | Effect |
|---|---|
| Low | ATK +20% Penetration +8 |
| Mid | ATK +30% Penetration +13 |
| High | ATK +40% Penetration +18 |
“A fate destined to be alone forges its own path”
Gained at Radiant. Each one is tied to one of the five skills of your stance (skill 1 to 5), so "Aries on skill 3" boosts skill 3 only. Which sign, which skill and which tier you get is random (about 60% Low, 34% Mid, 6% High). Enhanced values apply once the relic is Transcendent.
| Sign | What it does for that skill | Low / Mid / High | Enhanced |
|---|---|---|---|
| Aries | Skill damage against monsters that are not bosses | +8% / +12% / +16% | +12% / +18% / +24% |
| Taurus | Skill damage, if the skill is a melee skill | +8% / +12% / +16% | +12% / +18% / +24% |
| Gemini | Skill damage, but only while a second relic also has Gemini on the same skill (not possible with one relic slot) | +16% / +24% / +32% | +24% / +36% / +48% |
| Cancer | Armor penetration for that skill while you wield a two-handed weapon | +6 / +9 / +12 | +9 / +13 / +18 |
| Leo | Skill damage against bosses | +8% / +12% / +16% | +12% / +18% / +24% |
| Virgo | Team buff effect of that skill, if it is a pure buff skill | +3% / +5% / +7% | +4% / +7% / +10% |
| Libra | Casting that skill on an enemy gives your team the [Harmony of Libra] buff | Lv 2 / Lv 4 / Lv 6 | Lv 3 / Lv 6 / Lv 9 |
| Scorpio | Armor penetration for that skill while you wield a one-handed weapon | +6 / +9 / +12 | +9 / +13 / +18 |
| Sagittarius | Skill damage, if the skill is a shooting skill | +8% / +12% / +16% | +12% / +18% / +24% |
| Capricorn | Skill damage, if the skill is a magic skill | +8% / +12% / +16% | +12% / +18% / +24% |
| Aquarius | Skill damage when the skill hits fewer than 3 enemies | +8% / +12% / +16% | +12% / +18% / +24% |
| Pisces | Skill damage when the skill hits 3 or more enemies | +8% / +12% / +16% | +12% / +18% / +24% |
The relic stats. One at Dormant, a second at Harmonized, a third at Transcendent, each in a Low, Mid or High version. Chance per roll in %.
| Stat | Low / Mid / High | Chance % (Low / Mid / High) |
|---|---|---|
| Max HP | +3% / +5% / +8% | 4.2 / 1.5 / 0.3 |
| Defense | +6 / +9 / +12 | 5.6 / 2.0 / 0.4 |
| Immunity | +4 / +6 / +8 | 4.2 / 1.5 / 0.3 |
| Fire Resistance | +4 / +7 / +10 | 4.83 / 1.725 / 0.345 |
| Frost Resistance | +4 / +7 / +10 | 4.83 / 1.725 / 0.345 |
| Lightning Resistance | +4 / +7 / +10 | 4.83 / 1.725 / 0.345 |
| Mental Resistance | +4 / +7 / +10 | 4.83 / 1.725 / 0.345 |
| All Elemental Resistance | +3 / +5 / +7 | 4.2 / 1.5 / 0.3 |
| Damage taken from melee attacks | -3% / -4% / -5% | 4.48 / 1.6 / 0.32 |
| Damage taken from shooting attacks | -3% / -4% / -5% | 4.48 / 1.6 / 0.32 |
| Damage taken from magic attacks | -3% / -4% / -5% | 4.48 / 1.6 / 0.32 |
| Damage taken from players | -3% / -4% / -5% | 4.2 / 1.5 / 0.3 |
| Damage taken from monsters | -3% / -4% / -5% | 4.2 / 1.5 / 0.3 |
| Movement Speed | +5% / +10% / +15% | 5.04 / 1.8 / 0.36 |
| HP Absorption | +2% / +3% / +4% | 5.6 / 2.0 / 0.4 |
A relic never gets the same stat twice: on breakthrough and New Interpretation, a stat the relic already has is left out of the roll.
The second block every Ain source has. It is part of the source and always active, so read both blocks together: Commander Low is Max HP +4% plus another +4%, so +8% in total.
The Sephirot Branches you paid and the growth points in the bar. The relic keeps everything else. Use a Herma's Mirror if you cannot afford to refill the bar.
4, 6, 8 and 10 Primordium for the four breakthroughs, or the same amount of points from Star Essence and Enchant Chips. See Stages.
Yes, with Ana's Tear, and only for the last roll.
Yes, with Transfer Power: sacrifice a relic that has the same source at a higher tier. Your relic keeps its stage and growth.
At Radiant, the third breakthrough. Its enhanced values apply from Transcendent.
Three: one from the box, one more at Harmonized and one more at Transcendent, plus the Source of Power and the Constellation. New Interpretation rerolls the stats and the constellation together.
No. Growth and breakthrough work on any relic in your inventory; you drag it into the window. Its effects only apply while it is equipped.
What’s New
Every new system and item on the server, sorted by what it does. Numbers are the ones the game uses.
The small things that make daily play smoother.
On Saturday and Sunday the extra roulette you buy after a mission's reward roulette hands out twice the rewards. It applies to every mission on the server, so the weekend is the time to spend those extra spins.
Permanent +200% EXP and +200% Stance EXP for everyone, always on.
Gives 150 to 500 Shiny Crystals instead of 1 to 500. No more boxes with a handful of crystals. Shiny Crystals also pay for Superior Experience Cards at Mertis.
The buff lasts 72 hours (3 days) instead of 24 hours.
No more buying slots one at a time. Type a number, done.
The NPC counts what your Vis, Barrack Slot Licenses and [Event] Barrack Slot Licenses are good for, tells you the maximum and asks how many you want. Fifty slots used to mean fifty trips through the same dialog; now it is one.











A map puzzle per town that opens character-restricted missions, and the place Superior materials come from.
Monsters on the maps of each region drop Puzzle Paper Scraps. 50 scraps become 1 Pioneer Map Fragment at Mertis Pointed Hat. A Pioneer Map Scroll completes one random map on the spot.
Each town map (Reboldoeux, Coimbra, Auch) has 9 pieces. Open the Pioneer Map window with Alt+Ctrl+M to see your progress and which missions are ready.
Pioneer Map missions only accept the characters listed for that map. Higher-level missions give better rewards.
Missions drop Recruit Character Card Fragments (and rare card fragments). 50 fragments of one character become that character's card in the Character Card window, Alt+Ctrl+C. Missions also drop Artifact Polish for artifact reinforcement.



Mertis also runs the Pioneer Map Shop. The six Pioneer items used for Superior and the Pioneer Marks are described under Pioneer Marks.
Artifacts are now four categories: Character, Unique, Elite and General. Character artifacts can be reinforced.
Upgrader Idge in Reboldoeux upgrades a character's artifact (the one from Lyndon boxes) with Artifact Polish (Pioneer Map missions), Vis, and optionally Polish Protect, which lowers the chance that a failed try drops the level (use the full amount shown for that level and it cannot drop).
| Level | Success | Artifact Polish | Polish Protect | Vis | Bonus at this level (cumulative) |
|---|---|---|---|---|---|
| 1 | 50% | 2 | — | 200,000 | Max HP +1,000, Max SP +30 |
| 2 | 45% | 4 | 15 | 400,000 | Max HP +2,000, Max SP +60 |
| 3 | 40% | 6 | 20 | 600,000 | Max HP +3,000, Max SP +90, Immunity +5 |
| 4 | 35% | 8 | 25 | 800,000 | Max HP +4,000, Max SP +120, Immunity +5 |
| 5 | 30% | 10 | 30 | 1,000,000 | Max HP +5,000, Max SP +150, Immunity +5, Penetration +4 |
| 6 | 25% | 12 | 35 | 1,200,000 | Max HP +6,000, Max SP +180, Immunity +5, Penetration +4 |
| 7 | 20% | 14 | 40 | 1,400,000 | Max HP +7,000, Max SP +210, Immunity +5, Penetration +4, main stat +3 |
| 8 | 15% | 16 | 45 | 1,600,000 | Max HP +8,000, Max SP +240, Immunity +5, Penetration +4, main stat +3 |
| 9 | 10% | 18 | 50 | 1,800,000 | Max HP +9,000, Max SP +270, Immunity +5, Penetration +4, main stat +3 |
| 10 | 5% | 20 | 55 | 2,000,000 | Max HP +20,000, Max SP +600, Immunity +5, Penetration +4, main stat +3, max movement speed +0.5 |
"Main stat" is the character's own stat: STR for Chief Kurt, DEX for a DEX character, and so on.


5% chance on a basic attack to gain [Great General's Spirit]; skills used in that state get a higher threat level. Elite version: 10%.
With metal armor or a shield: Immunity +3, Defense +10, shooting damage taken -10%, damage from flying monsters +15%. Elite: +5 / +15 / -15% / +20%.
Max HP rises with your total CON (up to 20%), and skill damage taken drops with the HP gained (up to 5%).
Each basic Kranus artifact: 50 Big Bear Tokens, 100 Giant Essence, 10,000 Black Star Fragments. An Elite one: the three basic artifacts plus 500 Giant Essence. Details in Family Collection > Artifact (Ctrl+Alt+F).
Fire resistance -10, melee damage -10%, shooting damage +10%, lightning penetration +20, INT +8, skill damage to lifeless raid bosses +15%.
Frost resistance -10, melee -10%, shooting +10%, fire penetration +20, INT +8, +15% against wildlife raid bosses.
Lightning resistance -10, melee -10%, shooting +10%, frost penetration +20, INT +8, +15% against undead raid bosses.
Defense -8, melee +10%, magic -10%, physical penetration +20, DEX +8, +15% against demon raid bosses.
Defense -8, shooting -10%, magic +10%, physical penetration +20, STR +8, +15% against human raid bosses.
Six permanent family stats, raised at the Master Guardian with the six Pioneer items, the same ones Superior promotion and the Cor Novum use. Family Info (Alt+R) > Status.
Symbols of the early pioneers, one per stat: Pioneer's Will (STR), Pioneer's Smart (AGI), Pioneer's Patience (CON), Pioneer's Craftsman (DEX), Pioneer's Clever (INT) and Pioneer's Sense (SEN). They are spent on three things: the Pioneer Marks below, Superior promotion (10 each of two of them, which two depends on the class) and the Cor Novum for Event at Mertis (1 of each).
They come out of Domingo's Pioneer Gift Box: a little over a third of the boxes hold one of the six, usually 2 or 5 pieces, rarely a stack of 50. The rest of the box is Artifact Polish, agent manuals and pages, Orden pieces, Otite of Grudge and Fallen Otite, potions, ampoules and a few other materials; up to 100 boxes can be opened at once.
| Stat | Item | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 |
|---|---|---|---|---|---|---|
| STR | Pioneer's Will | 20 | 40 | 60 | 80 | 100 |
| AGI | Pioneer's Smart | 20 | 40 | 60 | 80 | 100 |
| CON | Pioneer's Patience | 20 | 40 | 60 | 80 | 100 |
| DEX | Pioneer's Craftsman | 20 | 40 | 60 | 80 | 100 |
| INT | Pioneer's Clever | 20 | 40 | 60 | 80 | 100 |
| SEN | Pioneer's Sense | 20 | 40 | 60 | 80 | 100 |
The numbers are how many of the item each level costs.

Grand Master and above, with Penetration +12 and damage to monsters +25% built in and four sockets. Enchanted with Grandmaster Enchant Chips; Karin's Enchant Stabilizer (grade 39) exists for it. The recipe drops from the Ailis daily quests of Hass Labard and Veronif (both lines, every 4th clear has a chance). The parts: Enex Core (Ailis and Masalar bosses, or Veronif's table at alchemy 20+), a Data Structure (Katai, Ilie or Vespanola: Ailis daily quests and the Ailis and Masalar missions), test tubes with red, blue and green liquid (Ailis junkyard monsters, Ailis daily rewards, and Tione and Prodi), Superalloy Sephartium (Ailis and Masalar daily missions) and a 5 Element Fragment (destroy a +0 to +5 5 Elemental weapon at the Destruction Anvil).
Grand Master only, four sockets (Rosario and shield excepted), enchanted with Grandmaster Enchant Chips; a failed upgrade returns a Grandmaster chip and Valeron's Powder Lv 39. Every Muertos weapon has Penetration +12, attack speed -5%, damage to humans +20% and HP absorption +5%; an Elite Muertos weapon can reach damage to humans +120%. Recipe: 100 Elite Muertos Weapon Recipe Fragments (Bounty Hunt - Baron: Hard, Bounty Hunt - Doppelganger) make one recipe at Patricia in the Bounty Hunter Guild; Otite of Grudge and Muertos Fragments come from the same missions' roulettes and from failed upgrades (an Event weapon returns Faded Valeron's Powder instead).

Knuckle, Dagger, Large Caliber Rifle, Rifle, Rapier, Rod, Rosario, Lute, Magic Book, Hammer, Mace, Ice Bracelet, Shotgun, Saber, Sword, Staff, Slayer, Shield, Javelin, Lightning Bracelet, Cannon, Cube, Crescent, Crossbow, Tonfa, Special Bracelet, Pendant, Polearm, Pistol, Flame Bracelet.
High Master and above, can be enhanced to +10 with Enchant Chips or Star Essence.
| Piece | Effect |
|---|---|
| Muertos Necklace | All damage taken -8%, HP +500 |
| Muertos Earring | Accuracy +5, Penetration +5, Immunity +5, all stats +5, HP +500 |
| Muertos Belt | Immunity +15, HP +500 |
| Muertos Glove | Penetration +3, HP +500 |
| Muertos Boots | Immunity +3, HP +500 |
Set effect, only while an Elite Muertos Lv 39 weapon is equipped: every piece adds ATK +4%, HP +5,000, Penetration +4 (+5 for the 6th piece), Immunity +3; the 3rd piece adds DR +1, the 4th all damage taken -10%, the 6th all stats +5. Muertos Accessory Recipe Fragments drop in Bounty Hunt - Baron and Doppelganger; Patricia turns them into the recipe. Fallen Otite comes from Bounty Hunt - Baron : Hard and Doppelganger, Muertos Fragments from the roulettes and failed upgrades. Desapio accessories are bought with Desapio Tokens at Patricia now.
High Master and above, enhanced up to +10.
| Piece | Effect |
|---|---|
| Navas's Dark Gloves | Penetration +7, Max HP +3,000, INT +10, Accuracy +5 |
| Corrupted Knight Distorted Boots | Immunity +5, Max HP +8,000, Movement Speed -10%, STR +10 |
| Wind General Swift Boots | Immunity +5, Max HP +6,000, Movement Speed +10%, CON +15 |
| Revenant's Ominous Necklace | Penetration +7, Max HP +3,000, SEN +14 |
| Beast Commander Blue Belt | Immunity +15, Max HP +10,000, all stats +5 |
| Brontes Strong Belt | Immunity +15, Max HP +10,000, SEN +14 |
| Cristina's Enhancement Earring | Penetration +6, Immunity +6, Critical +6, all stats +6, Max HP +555 |
Set effect with any boss accessories (Belith's Abyss Earrings and Violante's Gray Belt count too): 1 piece ATK +5%; 2 pieces + Penetration +5; 3 pieces + Immunity +2 and all damage taken -1%; 4 pieces Immunity +3; 5 pieces Immunity +5, all stats +2, all damage taken -2%, damage to raid bosses +5%.


| Set | Collection | Bonus |
|---|---|---|
| Veteran | Blood Navy | Ailment resistance +1 |
| Veteran | The oath of the earrings | Max SP +50 |
| Veteran | The dream of a doll | Max HP +100 |
| Veteran | The Art of Listening | Magic resistance +1 |
| Veteran | Los Toldos | Ice resistance +1 |
| Veteran | The Vernier | Ailment resistance +1 |
| Expert | I am the real thing | Lightning resistance +2 |
| Expert | Bracelet Expert | Max SP +50 |
| Expert | The Demon Swordsmen | Ice resistance +2 |
| Expert | Warrior of Epsinia | Ailment resistance +2 |
| Expert | Between science and alchemy | Max SP +50 |
| Expert | A Suspicious Conversation | Max SP +50 |
| Expert | Art on the Grill | Ice resistance +2 |
| Expert | Callum Gradio | Lightning resistance +2 |
| Expert | Land of Manners | Defense +1 |
| Expert | Stop getting up already | Max SP +50 |
| Expert | An Adult's Hobby | Fire resistance +2 |
| Expert | Design Battle 4 | Defense +1 |
| Expert | Tesfoca's Blessing | Defense +1 |
| Expert | Stella's Will | Defense +1 |
| Expert | Dark Side | Fire resistance +2 |
| Expert | Orpesia Sniper | Ailment resistance +2 |
| Expert | Blessing of Quetzalcoatl | Magic resistance +2 |
| Expert | Keppeluna's Horn | Defense +1 |
| Expert | Doppelganger | Magic resistance +2 |
| Expert | Ilie's Pride | Ailment resistance +2 |
| Expert | The glasses suit you well | Max HP +100 |
| Expert | Reinforced Soldier | Max HP +100 |
| Master | Am I the heir? | Fire resistance +2 |
| Master | Shadow of Kalbas | Magic resistance +2 |
| Master | Listen to your sister | Ailment resistance +2 |
| Master | Uncle | Lightning resistance +2 |
| Master | Between beast and human | Fire resistance +2 |
| Master | Cadet | Ice resistance +2 |
| Master | Lamp of Wisdom | Attack speed +1% |
| Master | Weapon Improver | Fire resistance +2 |
| Master | Arsen Avenger | Lightning resistance +2 |
| Master | Atlas's Will | Magic resistance +2 |
| Master | The Treeman Next Door | Lightning resistance +2 |
| Master | Codename | Ice resistance +2 |
| High Master | Flag of the Pioneer | Damage to monsters +1% |
| High Master | Bazellan's Glory | Damage to monsters +1% |
| High Master | Romance on the Sea | Damage to monsters +1% |
| High Master | Sword Master | Damage to monsters +1% |
| High Master | GE Defense Force | Damage to monsters +1% |
Family Collection window. A collection counts once all of its books are read.
Veronif's table gained rank 7 and 8 materials (Enex M, test tubes with red, blue and green liquid, Black Armonium Ore, Makina Integer, Otite Ore, Essence of Quiritatio) and new products, all 1 MCC:
| Item | Effect |
|---|---|
| Enhance Hermes Potion | Movement Speed +20% |
| Shearling Booster Ampoule | ATK +12%, Penetration +12, Critical +12, Critical damage +24% |
| Protecting Booster Ampoule | Defense +12, Immunity +12, Block +12, Evasion +12, knockdown -12% |
| Enhance Offensive Potion | AR +1, ATK +5% |
| Enhance Defensive Potion | DR +1, Defense +8 |
| Enhance Status Potions (6) | STR / AGI / CON / DEX / INT / SEN +8 |
| Enex Core | Alchemy level 20 and up |
Batch transmutation, Runes of Talos in bulk and batch item destruction are under Quality of life.
All field raid bosses are level 160 with 200,000,000,000 HP. At 50% they gain [Immortal] for 5 to 10 minutes and use new patterns.
| Debuff | How you get it | What it does |
|---|---|---|
| Boss's Intimidation | 50% chance when you hit the boss with a skill | Lose 0.5% max HP continuously; the boss takes less damage from players who do not have it; up to level 50 |
| Boss's Aura | Depends on the players nearby | Boss ATK up; less damage from players without Intimidation; up to level 50 |
| Blood Dependency | A player without Intimidation within 15m | Uncontrolled attacks on nearby allies |
| Day (21:00 to 22:00) | Boss | Where |
|---|---|---|
| Monday | Wind General Ravid | Distorted Time: Torche Mansion |
| Tuesday | Doom Slave | Distorted Armonia: Apostadero |
| Wednesday | Karima Iskra | Portus |
| Thursday | Brontes | Quiritatio, Ain-Ri |
| Friday | Jurgen | Distorted Snowfield |
| Saturday | Christina | Castle of Nakria |
| — | Resurrected Revenant | Listed with the weekly bosses, but the notes give no day or place |
The permanent bosses (Guerrero, Ogzef, Divino, Quinitula, Ruin Cruiser, Talos, Weapon of Human Extermination, Auto Baron T, Navas, Sheol of Desire, Oscuras) were all moved from level 150 to 160 with the same 200 billion HP. Noirech (Iris Underground Arena) is a separate raid: feed 1,500 Mysterious Energy Source (from Ailis Underground Waste Storage monsters) into the Power Source Collector and use the Master Key or Code from Prodi and Tione to spawn Noirech MK.II. Noirech drops the Leusepros stance book for Hass Labard and the El Haddad slayer weapon costume. Tione and Prodi themselves appear in the Underground Waste Storage after the Lost Legion and Blood Navy have been down for a while; each drops 20 to 30 Enex M and 1 to 10 of each test tube. 10 Master Key Fragments from the junkyard make a Master Key at Prodi.
Quests & Missions
The new story, the Hall of the Void, the Bounty Hunter Guild, and where to find a walkthrough when you are stuck.
Continues the Death Awaken line after Future of Baron, which you must finish first. Rewards: one Collection Sacred Character Card Box Coupon, two 5 Elemental Weapon Boxes (Event), one Black Void Wheel Ticket (Event) and 30 Master EXP Card G.
Made easier. Start it after Adelina's main and side quests: put Adelina in your team and click the wooden barrel next to her. Later content builds on it (the Bounty Hunt missions need "[Death Awaken] Dignity Taken Away").
Veronif's Diary and Labard Journal from the Ailis daily quests; 45 book collections in total with small permanent bonuses.
Family level 50 and the quest "[Terminar] [Epilogue]" open the new area Hall of the Void; entering starts "[Ark of Chaos] Abnormal Phenomenon". Once the [Ark of Chaos] quests are done, the NPC First Statue lets you into the five Quiritatio Record missions.
| Mission | Team | Points |
|---|---|---|
| Quiritatio Record : 1 | 1 family, 3 MCC | 2 |
| Quiritatio Record : 2 | 1 family, 3 MCC | 5 |
| Quiritatio Record : 3 | 1 family, 3 MCC | 7 |
| Quiritatio Record : 4 | 1 family, 1 MCC | 10 |
| Quiritatio Record : 5 | 1 to 4 families, 3 MCC | 15 |

The statue next to the First Statue has three shops, Low Level, Mid Level and Advanced, all paid in First Record Fragments: weapon chests, weapon summon stones, Enchant Chips and Valeron's Powder.

Daily, personal. Normal after "[Death Awaken] Dignity Taken Away"; Hard after clearing Baron stage 15 or higher. Hard also drops Fallen Otite and Otite of Grudge.
1 to 12 families, 3 MCC, Normal and Hard. Needs a Bounty Hunter Key from Bounty Hunt - Baron : Hard and the same quest as Baron. Drops Elite Muertos Weapon Recipe Fragments; the roulette adds Otite of Grudge and Muertos Fragments.
The guild vendor: the Elite Muertos Weapon Recipe Stone for 100 recipe fragments, the Muertos Accessory Recipe Box for 10 accessory recipe fragments, Desapio accessories for Desapio Tokens, and the older bounty recipes and materials.

Step-by-step guides for the story and recruitment quests.
The most complete walkthroughs are on the Korean official wiki. They are in Korean, but the translate button of Chrome or Edge (right-click the page, Translate) makes them easy to follow, and the maps, NPCs and quest names are the same ones you see here.
The English pages stop at older content. For the newest quest lines (Dead End, Death Awaken, Eternal Apocalypse, Ark of Chaos) the Korean pages are the only walkthroughs so far.
Coming from Andromida Reborn?
Link your Reborn account to Rising and receive in-game rewards for your account’s age and eligible donation history. A Reborn family level of 70 or higher is required.
Verify your Reborn login, review your rewards, and confirm your link. All unlocked rewards stack and are sent automatically to your Rising item cabinet.
Two worlds. One family.
RebornRising
Unlock rewards when your Reborn account is at least 30 days old, with another reward at one year.
Eligible donation totals of 5,000, 10,000, 25,000, 50,000 and 100,000 unlock additional rewards—one of each reached tier.
One permanent link per Rising account. Each Reborn account can be claimed once.
↓ Get the client
Choose any one source below to download the complete Version 42 client. Each link is an alternative download, so you only need one.
Updated Aug 26, 2026
Updated Aug 26, 2026
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